Animation & 3D Modeling

Square

Animation

Perfectionism

Animator

A rotoscoping of a ballet performance with a surprise twist. Created for my animation class using a drawing tablet. 

This piece is a commentary on the perfectionism required for both rotoscoping and for ballet and is a reflection of my own personal experience dealing with the pressure of perfectionism. 


3D Modeling

Project 1 – Part 1: Organic Modeling, Stuffed Animal

For Project 1, we had to model an ‘inorganic’ and an ‘organic’ object using either box or curve modeling. For my inorganic object I chose the rainbow frog stuffed animal I have. The hardest part about this model was the textures and trying to make them match to the real object as much as possible. I worked hard to follow clean topology for this model and I used the stitching on the actual stuffed animal as guidlines for how the topology should flow. I struggled with mirroring the object and I ended up having to manually connect the two halfs of the frog.

Project 1 – Part 2: Inorganic Modeling, Pliers

For my inorganic model for Project 1, I chose to model a pair of pliers. Similarly to the frog, I struggled the most with texturing. I tried using some of the template brushes in Adobe Substance Painter such as the metal brush and the rubber brush. However, in the future, I think the textures could be improved by finding outside brush templates or just using Substance Painter to get the base colors, and then importing normal maps from outside sources. I learned a lot about modifiers while doing this model and struggled for a while after I applied modifiers in the wrong order/too early.


Project 2: 3D Printing, Stuffed Animal

For Project 2 we took one of the models from Project 1 to 3D print at our school’s lab. I choose to print the frog and it’s about 2 inches tall. My print originally failed about 3 times, with the supports not going in the right places. Eventually, once the settings on the printer were slightly changed my model was able to be printed without a problem and I removed the supports using an exacto knife and some pliers (ironic).


Project 3: Sculpting, Cat Head

Project 3 was one of my favorite things I made in this class and I based this model off of one of my own cats. I struggled a lot initially with sculpting especially because I missed the main tutorial class. I went through many different variations of this model and spent a lot of time trying to get the minute features right, such as the ears. For texturing, I challeneged myself to learn how to model hair in blender (and nearly broke my computer). I’m very glad I took this step and I think it really improved the cat model.


Project 4: Final Piece, 3D Catan Piece

Project 4 was inspired off of the French version of Catan because unlike the US version, the French settlements and cities are small, rather intricate 3D models and I wanted to transform one of the terrain hex tiles into a 3D model to match. I crafted one version of the log and the plank and then combined and arranged instances of them to create the buildings. I also experimented with gravity physics to make the bricks fall into the cart. I chose simpler textures for each piece as well because I wanted them to look more like small game pieces.